In terms of Enrage uptime, our current thought is we'd like to try targeting Enrage uptime to around ~60%, and not growing wildly throughout the expansion as gear improves. Now, Fury will simply have the bonus of ~8% more health than other non-tanks in the same gear level, due to being able to dual-wield a pair of 2-handed weapons. Along with this, the 15% passive increased maximum health the spec had is also going away – this was largely added to counteract the increased damage drawback that Enrage had. The 20% increased damage taken during Enrage is being removed. Haste is something that's much more felt in terms of pacing (button presses, cooldowns compressing) compared to auto attack speed, which mostly gets covered up by ability animations anyways. It's currently 100% melee attack speed on live, and was 50% melee attack speed previously on Beta. However, Enrage is changing a bit into 25% Haste (still being adjusted) and 10% Movement speed. Getting mad and being better and stronger is definitely still the fantasy of Fury, and Enrage is staying as the spec's core base mechanic and Mastery. Figure out Furious Slash's place on the spec.Reduce the amount of stacking damage bonuses on the spec that are available simultaneously, which reduces the desire/need to stack multiple at once, which now feels much worse to do now that virtually all of them are on the global cooldown.More tightly adjust/control Enrage uptime and Rage income (both of which heavily impact pacing, flow, and the feel of the spec) throughout the expansion, rather than letting both scale up dramatically as gearing happens.To give some more information on the overall direction of the spec, here are some points we are looking to address: Work is still underway – the spec is currently being iterated on. BlizzardThis week's beta build caught the Fury Warrior changes mid-flight, and is an incomplete picture of the overall changes.
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